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Make the chimeric jump togglable.
Posted: April 5th, 2023, 11:51 pm
by shalls
Make the chimeric jump togglable. /chimerajump or something, wherein if you shift + space, it doesn't let you do the zombie jump until you do /chimerajump again. According to the lore, if you use chimeric powers in front of humans, you break the Veil and become susceptible to a CK, so to avoid mistakes, make high jumps togglable if possible.
Re: Make the chimeric jump togglable.
Posted: April 5th, 2023, 11:52 pm
by contingency
yes i'd give out my kidney for this
fat +1 bigger than my big brain
(but aint ngl should be smth like;
if /chimerajump == true:
then allow chimerajump
else disallow chimerajump )
Re: Make the chimeric jump togglable.
Posted: April 5th, 2023, 11:53 pm
by Kenson
oni wrote: ↑April 5th, 2023, 11:51 pm
Make the chimeric jump togglable. /chimerajump or something, wherein if you shift + space, it doesn't let you do the zombie jump until you do /chimerajump again. According to the lore, if you use chimeric powers in front of humans, you break the Veil and become susceptible to a CK, so to avoid mistakes, make high jumps togglable if possible.
I agree. +1
Re: Make the chimeric jump togglable.
Posted: April 7th, 2023, 7:18 pm
by kinography
contingency wrote: ↑April 5th, 2023, 11:52 pm
yes i'd give out my
kidney for this
fat +1 bigger than my big brain
(but aint ngl should be smth like;
if /chimerajump == true:
then allow chimerajump
else disallow chimerajump )
don't use the lord's name in vain
implemented