[SUGGESTION] implementation of events

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Do you want to see these events implemented?

1. I agree with all events and the idea
0
No votes
2. I don't agree with the idea
0
No votes
3. I agree with some of the points made
3
100%
 
Total votes: 3
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Ces
Posts: 140
Registered for: 1 year 8 months
Characters: Cedro_Leon

self explanatory title, but let's get in detail with some types of events, when there's a peak of 15+ players or so

1. zombie hoard event, pretty simple, pretty stuck to lore, minor mention in the zombie script rework suggestion, but have an outbreak of scarville happen time to time or have admins tp a shit load of zombies to one area with very rare loot like rpgs, snipers and all the sort somewhere in the hoard and players have to fight through, add more general zombie hoards instead of the zombies always being split up

2. destruction derby event, a simple, OOC event that can be hosted in competition at also peaks of 15+ players, nothing too serious or anything of the sort, just a fun short term event that can be done either in a admin made cage or on top of a rooftop like sumo and the winner obviously gets a prize of some sort, just to have an addition of more entertainment in the server, can be easily organised with a player count below 30

3. zombie survival event, yet again a pretty stuck to lore event but with some ooc additions in order to set it up, peak of 15+ again and the admins find a circled zone or map it out, players are put in an area that is wall-ed up and they have to stay in the proximity of it, zombie npcs spawn rapidly with /getbot from admins and attack the players that are surviving, all weapons given are admin given and strictly for the event, wave 1 starts off easy with everyone getting a colt and fending off against a certain specific number of zombies like 10 or 20, and by every wave the zombie count increases but every wave passed there would be one gun that would be dropped by an admin for players to find, and after every wave one gun would be dropped around the area of the event (players get about 150 ammo every wave)

4. racing event, a simple event yet again, all players get different cars depending on their luck and then have to race through areas from point A to point B, if checkpoints can't be added its the one who can get to said destination fastest, unique? not really, different experience? hell yeah, zombies and random rubble scattered through the city, would be interesting (the cars could be balanced if able to be spawned)

5. survive the heli, a debatable event on whether or not it makes sense to the lore, but an attack helicopter / enemy comes in and tries to blow up all the runners of the event while they have to stay in the proximity of a specific area, last man standing wins or until the timer runs out all survivors win

6. snipers vs cars, a suitable area would be found where snipers could stand on a platform (preferably admin spawned in the air) and the cars / rammers would be on the ground with ramps they can use to push off the snipers

7. chainsaw event, a very quick and simple event, but players all gather in a small area and get chainsaws, objective is to kill all the other players and be the last man standing

8. hiders vs juggernaut, in a dark, rainy and foggy area, hiders would be set to hide away from a killer that outs to get them, while all staying in the proximity of one area, last hider standing wins (type of hide and seek, but a bit more made to the scary type of vibe of the server)

as a finalisation to the 8 ideas ive suggested above, all should be done with at least 15 players playing, the prizes can be handed out by the decision of higher-ups, variating from money to a weapon or whatever, and this was suggested in a attempt to lighten up the server with more entertainment so it doesn't get boring or copy paste for anybody, hope it gets considered!
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unlight
Posts: 50
Registered for: 1 year 8 months
Characters: Sadie_Porter
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Ces wrote: August 23rd, 2022, 12:41 am 1. zombie hoard event, pretty simple, pretty stuck to lore, minor mention in the zombie script rework suggestion, but have an outbreak of scarville happen time to time or have admins tp a shit load of zombies to one area with very rare loot like rpgs, snipers and all the sort somewhere in the hoard and players have to fight through, add more general zombie hoards instead of the zombies always being split up

2. destruction derby event, a simple, OOC event that can be hosted in competition at also peaks of 15+ players, nothing too serious or anything of the sort, just a fun short term event that can be done either in a admin made cage or on top of a rooftop like sumo and the winner obviously gets a prize of some sort, just to have an addition of more entertainment in the server, can be easily organised with a player count below 30

3. zombie survival event, yet again a pretty stuck to lore event but with some ooc additions in order to set it up, peak of 15+ again and the admins find a circled zone or map it out, players are put in an area that is wall-ed up and they have to stay in the proximity of it, zombie npcs spawn rapidly with /getbot from admins and attack the players that are surviving, all weapons given are admin given and strictly for the event, wave 1 starts off easy with everyone getting a colt and fending off against a certain specific number of zombies like 10 or 20, and by every wave the zombie count increases but every wave passed there would be one gun that would be dropped by an admin for players to find, and after every wave one gun would be dropped around the area of the event (players get about 150 ammo every wave)

4. racing event, a simple event yet again, all players get different cars depending on their luck and then have to race through areas from point A to point B, if checkpoints can't be added its the one who can get to said destination fastest, unique? not really, different experience? hell yeah, zombies and random rubble scattered through the city, would be interesting (the cars could be balanced if able to be spawned)

5. survive the heli, a debatable event on whether or not it makes sense to the lore, but an attack helicopter / enemy comes in and tries to blow up all the runners of the event while they have to stay in the proximity of a specific area, last man standing wins or until the timer runs out all survivors win

6. snipers vs cars, a suitable area would be found where snipers could stand on a platform (preferably admin spawned in the air) and the cars / rammers would be on the ground with ramps they can use to push off the snipers

7. chainsaw event, a very quick and simple event, but players all gather in a small area and get chainsaws, objective is to kill all the other players and be the last man standing

8. hiders vs juggernaut, in a dark, rainy and foggy area, hiders would be set to hide away from a killer that outs to get them, while all staying in the proximity of one area, last hider standing wins (type of hide and seek, but a bit more made to the scary type of vibe of the server)
Highlighted in green are ideas that I agree with. The red ones I don't.
User avatar
Ces
Posts: 140
Registered for: 1 year 8 months
Characters: Cedro_Leon

also to clarify the non-lore OOC events were added in the concept and mindset of "fun" on the server, such as the likes of the angel pine contesting which is half IC but same time OOC with dm being allowed in there, so i suggested the non-logical OOC events for more fun, and not always doing the same crap which is either shooting or killing zombies or just rping with other players, it tends to get boring and repetitive so the other options would be really good to have the same alongside the lorewise ones too
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