Changelog

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Additions:
- Added /savepark to save your vehicle's parking position.
Madlad
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Additions:
- New skill and attribute system has been added. To use it type /learn. All previous skills/perks have been reworked into this system.
- Each level provides you one learning point.
- It is now possible to learn the following skills as seen on the dialog below. Please report any bugs in a private forum message related to this system!

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- Endurance increases your maximum health up to 150.
- Cleansing increases your health point regeneration up to 10.0 per minute while you are well fed and hydrated.
- Iron Stomach prevents loss of hunger and thirst by 25% or 50%. It also always slows hunger and thirst drops due being infected by 33%.
- Stalker gives you a chance to avoid being sighted by zombies upon their glance. Each level of this skill increases your chance by 14%.
- Close combat adds 2.5 damage per skill level to your melee weapon attacks.
- Gunsmith will be able to craft weapons from materials and scraps. Work is in progress!
- Mining gives you a chance to obtain up to 5 additional ores per skill level to mine. Note that by default each mined vein gives you 10 ores already.
- Pilot skill gives you the ability to fly aircrafts.

- New /setarmor admin command.

Changes:
- Admins now see an "Adminduty" text on their screen while they are on duty, to avoid remaining on duty by accident.
- Minor performance improvements.
Madlad
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Additions:
- Added /id where you can type a name and get a matching player ID.
- Added /isafk to check how long some has been tabbed out. After tabbing for 600 seconds you get automatically kicked.
- New staff Discord command !whois to check player bans without having to go ingame.

Changes:
- When you /learn a skill now it properly displays the current rank in your log.
Madlad
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Additions:
- Hectic amount of optimization.

Changes:
- /isafk now works properly. You are kicked after 600 seconds of being away from the keyboard.
- When an NPC kills you, you no longer respawn with the CJ skin. You should always be prompted the /respawnme command option.
- Zombies are no longer fidget spinners. They will rarely spin and won't keep spinning after dying. Once they go down, they go down.
- Bandit and guard NPC engagements are now more intelligent. A bug was fixed when they'd restart shooting seemingly continuously.
- There should be no more NPCs stuck shooting at nothing ever again.
- The guards keep you at gunpoint while waiting for you to put your weapon away.
- To loot NPCs you have to be at 0.75 units distance. It should make it easier to loot a stack of bodies.
- Max vehicle health is now always based on your vehicle model. The default vehicle health is 1000.0, while bigger vehicles have more health points.
Madlad
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Additions:
- You can access the following new commands: /namechange to change your character's identity but keeping your stats, /resetlp to respend your skill points, and /racechange to access new skilltrees and roleplayed races. To see your available options use /tokens. Everyone has been granted 5x name change tokens and 10x learning point reset tokens bound to accounts.
- Players will automatically receive 1x race change token upon hitting level 5, 2x from all three tokens upon hitting level 10, and 3x from all three tokens upon hitting level 15 during the Halloween period (from the 2nd of October to the 4th of November). Players who already had level 5 or level 10 characters were granted tokens already. (Please note that changing your race doesn't automatically reset your basic learning points, just the supernatural ones.)
- Every new character is human by default. The only way to change your race is the /racechange command. Admins have no access to changing races.

- The Bionic is a new available playable race. They access all human skills, plus Retractable Claws, Enhanced Armor, CHIRP System, Ocular Implant, Phalanx Injector.
- Retractable Claws gives the Bionic 10.0 unarmed damage per level.
- Enhanced Armor refills every minute five points of kevlar armor up to ten times of the skill level.
- CHIRP System enables /chirp local electronic proximity messages to be sent to other Bionics. These messages are considered in-character text messages. Sending and receiving them cannot be observed by third parties.
- Ocular Implant allows the Bionic to /scan players and look into their inventory.
- The Phalanx Injector allows brutally wounded Bionics to revive themselves through an injector using the /phalanx command. This ability can be used only once every 15 minutes.

- The Chimera is a new available playable race. They access all human skills, plus Zombie Sprint, Zombie Jump, Zombie Scream, Zombie Sniff, Raise Dead, Undead Rebirth.
- Zombie Sprint enables Chimera to sprint using the 'N' button. (You have to stand, it does not work while you crouch.)
- Zombie Jump enables Chimera to do the super zombie jump by sprinting and pressing shift at the same time.
- Zombie Scream enables Chimera to use /scream and stun players. This ability can be used once every minute.
- Zombie Sniff enables Chimera to use /sniff to find nearby humans and zombies.
- Undead Rebirth enables brutally wounded (or at 10 points dead) Chimera to /eat a player who goes very close to them. Eating someone revives the Chimera.
- Raise Dead will allow Chimera to revive nearby dead as NPC zombies. (WIP)

Changes:
- !online Discord command now displays how long someone has been away from keyboard, furthermore the output format has been slightly edited.
- Using a Towtruck or Tractor now you can /attach and /detach vehicles.
Madlad
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Changes:
- The AFK kick limit has been set to 15 minutes.
- You should be able to do unarmed damage to player zombies now. (1.0 to 3.0 damage random.)
- Zombie mutation changing has been limited to one per respawn.
Madlad
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Additions:
- You can check what each skill exactly does with /abilities.
- Clear and remove checkpoints with /removecp.

Changes:
- Added a few important buttons and commands to the help menu.
- Added /laugh as an alternative to /lol.
Madlad
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Additions:
- Added /fightstyle command, available to Patreon supporters from Survivor tier.
- Added Flint County farm base map.
- Added a small environment map to the Palomino Creek complex.

Changes:
- Added /talkstyle command to the help menu.
- Bionic claws can be activated by pressing Y (by default) when you are unarmed. Claws also appear in your hand and your fightstyle changes automatically to boxing.
- In the abilities list the bionic claws displays proper damage value. (10.0 per skill point.)
- Now Bionic claws damage NPCs too.
- Fixed moving safes.
Madlad
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Registered for: 1 year 9 months

Additions:
- Added new command /unequipall to unequip all items.
- After being killed you are protected from being executed for 2 seconds to avoid unintentional executions.

Changes:
- When you equip a deagle (heavy pistol) then it will show the proper icon at your equipped items.
- Upon death all items are automatically unequipped and weapons are removed. You will no longer be revived having a bugged weapon.
- Whenever logging out all items are automatically unequipped.
- You are no longer immediately damaged upon entering a radiation zone.
- Everytime you get radiation damage the script double checks if you're in a radiated zone. Upon being damaged the zone's ID is added to your /damages (under hit bodypart) in order to find potential buggy radiation zones.
- Your zombie flags are inactivated upon using /logout.
- Reduced the hearing proxy distance of /low to 'nametag distance/3' range.
- /ds and /ddo now also work on the inside, sending your message to people outside.
- Zombie mutation are now accessible to everyone, not just Patreon supporters due being so frequently requested.
Madlad
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Additions:
- Added helper system. Now players may be helpers who answer questions.
- Players can use the /helpme command to ask any server related questions.
- To see online helpers just type /helpers.

Changes:
- Minor backend updates to reloading.
- Minor backend updates to skill system, to make loading and using skills easier on the server.
Madlad
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