[Suggestion] Perks overhaul.

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Masta
Posts: 23
Registered for: 1 year 10 months

The way it is currently:
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Everything I said here is purely for discussion. I am only throwing the idea in the air. It's a mere concept. Have a discussion.

Perk rework:
•Every levelup gives +1 learning point. You would start with 1 learning point.
•Points can be spent in different skill trees.
•At the start you'll be at a disadvantage, but putting at least 1 point in everything will help a lot.

For reference:
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Note that if you want to be a pilot you'd need to only play for 36 hours, but if you want to be a sniper and a pilot you'll need 168 hours. This entire rework is to reward factions with members who choose their roles. As it was once said: "You're either good at one thing or shit at everything else."

Vehicle tree:
0 points - your engine will randomly turn off every 20-60 minutes. Your fuel consumption will be higher. Your vehicle will randomly take damage to simulate bad gear turning.
1 point - your engine will rarely turn off on its own. Your fuel consumption is normal. You might still rarely take engine damage.
2 points - completely vanilla, like it is right now.
3 points - ability to own 1 vehicle that's findable in the world(?) + unlocks special vehicle skills. I honestly don't know what to put here.
Special vehicle skills (requires 3 points in vehicle tree, each costs 1 learning point):
Pilot - allows operating aircraft.
Mechanic - chance to not consume a toolbox when repairing.

Combat tree:
0 points - You can only use a pistol, silenced, shotgun, SMG, tec-9, uzi and a sawn off. Your skill is the worst with all of them. Meaning you can't aim + walk with some. Can't use a katana, knife and a chainsaw.
1 point - Gangster with all guns. Can now walk + aim with a shotgun and SMG. Can use a knife.
2 points - Can use Deagle, combat shotgun and a rifle at gangster skill. Shotgun, SMG and silenced are at hitman level (can shoot + walk).
3 points - All guns are now at hitman level (except dual wield), can use a katana, M4 and AK47.
Special combat skills (requires 3 points in combat tree, each costs 1 learning point):
Sniper - can use a sniper.
Chainsaw - can use a chainsaw.

Survivalist tree:
0 points - pleb
1 point - Can craft 9mm ammo and every (except knife, katana, chainsaw) melee weapon.
2 points - 125 instead of 100 HP. Can craft shotgun shells and a knife.
3 points - 150 HP. Can craft deagle ammo and a katana.
Special survivalist skills (requires 3 points in survivalist tree, each costs 1 learning point):
Spy - crouching makes you invisible to zombies.
Crafting - can craft M4, AK and rifle ammo.


As a side note: to encourage crafting some items could be made unobtainable through loot. Such as knives and katanas.
Mgn
Posts: 1
Registered for: 1 year 10 months

Very good!
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Ces
Posts: 140
Registered for: 1 year 8 months
Characters: Cedro_Leon

love the idea
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shalls
Posts: 241
Registered for: 1 year 8 months
Location: Australia
Characters: Sabine_Callarez

Not much else to add, really. I'm fully supporting the idea.
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