In order to become an official, scripted city the potential leader, called 'ruler', has to post a thread here in the Cities forum section. Unlike factions, anyone may reply on the thread with their own screenshots when they interact with your colony, which is most likely tied to a certain area. (Such as Scarville is tied to Dillimore.)
Since cities heavily rely on mappings, once you have a thread with some activity you can request mappings. You are expected to roleplay some of the building processes and everything that is related.
The requirements to become official are the following:
- Have a thread that has been active for at least 4 weeks (or 1 week if an official faction is behind the city);
- Have visible in-game presence;
- Provide immersive roleplay to people who approach your settlement;
- City leadership must have a good standing within the community and no recent administrative punishments.
Official, scripted cities have the following benefits:
- Custom city mapping;
- Interiors managed by the city administration;
- The interiors can be tied to a city (or a faction too at the same time), and only city (or faction) members can /claim them;
- Scripted, movable, lockable gates;
- City leadership, which has access to invite or exile people from the settlement;
- City commands: /cityon, /gates, /quitcity, /cityhelp;
- Commissioner commands: /citizenship, /exile, /lockgates;
- Ruler commands: /mandate, /countermand.