Changelog

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Awide
Posts: 265
Registered for: 1 year 11 months

Additions:
- Added commands /place and /take (alternatively button 'N') that opens vehicle storage as if it was a safe. Vehicle inventory capacity has been set to 10 for each vehicle.
- When a vehicle is destroyed its inventory nulls itself.
- Added command /craft to access the crafting menu in new designated workshop (story type 9) interiors.

Changes:
- Improved the inventory system at backend. (Notice the huge flashes shortening, in some cases disappearing.)
- Enabled /ajail.

Updates live after restart later.
Madlad
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Additions:
- Added command /territories that gives virtually all information on territories to anyone, including amount of current and maximum stocks, type, claimability (green name), faction and linked city.
- Added command /cityaccess that allows faction leaders to link their claimed territories to cities. This gives access to cities to use the territory as if they were the claiming faction. (One exception is vehicles, that is WIP. Though interiors and gates transfer as well.)
- Added Strawcity mapping. (Credits: grandchild)

Changes:
- City walls load from further, you should be able to see Scarville in one piece, which greatly improves immersion.
- Zombies and bandits will not be able to detect you through thousands of objects they could before.
Madlad
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Additions:
- Added zombie kill experience rewards up to 1.000.000 zombie kills (if you get close to it let me know, won't list all of them below though)!
- The zombie xp rewards have been added retroactively already.

+500 experience at 100000 zombie kills;
+250 experience at 50000 zombie kills;
+100 experience at 25000 zombie kills;
+100 experience at 10000 zombie kills;
+100 experience at 5000 zombie kills (3 players received);
+50 experience at 2500 zombie kills (11 players received);
+25 experience at 1000 zombie kills (31 players received);
+25 experience at 250 zombie kills (123 players received);
+10 experience at 100 zombie kills (223 players received);
+3 experience at 50 zombie kills (314 players received);
+3 experience at 10 zombie kills (620 players received);

Changes:
- /mask now sets your level to your playerid and masked people are not visible in /cityon.
- /damages now contain information on using /respawnme too.
- Fixed a bug when you could not execute wounded players.
Madlad
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Registered for: 1 year 11 months

Additions:
- Added The Fort city mapping. (Credits: Grandchild)

Changes:
- Fixed a bug when vehicles entering interiors would fall.
- Fixed a bug when private vehicles did not have fuel.
- The checkpoint at spawned private vehicles now disappears upon entering it.
- Fixed a rare invalid error message in /hood and /trunk.
Madlad
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Posts: 265
Registered for: 1 year 11 months

Additions:
- Added command /settings to change streamed objects render distance and density. Everything is set to maximum by default. Do not touch these settings unless you experience lagg when approaching microcities.
- Added command /tognpcnames to make NPC names visible.
- Created a wide array of control functions over NPCs for admins, please feel free to request changes from them.
- Chimera can now bite players just like zombies. Hold right click to have the green arrow appear and press KEY_WALK (LALT by default).
- Bionics cannot use their Phalanx Injector whenever anymore, but they can preset a specific time via /phalanx. (Default level 1 settings have been applied.)

Changes:
- Fixed a bug when dead NPCs (in rare cases players) would appear standing.
- Fixed a bug when NPCs would keep aiming at you after being ordered to put your weapons away.
- Improved and optimized all NPC behavior code.
- Phalanx is now visible in /damages.
- Biting is now visible in /damages.
Madlad
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Registered for: 1 year 11 months

Desolation Warlord 2.1.6
Additions:
- Added an activation code to /email.
- During territory wars five minutes in you get a notification that you are still being counted. This way every 5 minutes you should see at least one message when capturing a territory.
- Added command /showskills to show someone all your abilities.
Madlad
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Additions:
- Admins can now send a temporary password to your email.
- Email verification is (gently) forced upon everyone in-game. Recently malicious actors targeted certain staff members, and while no account was breached their harassment and the fact they are supported by other servers make it a thousand times more secure to have everyone verify via email and be able to reset their password through that.
Madlad
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kinography
Posts: 192
Registered for: 1 year 11 months
Characters: Cleopatra_Klaproth

Changes:
- Fixed a bug where you couldn't drop one kevlar out of a kevlar set without losing the entire set and only having one drop on the ground. It should now display the value correctly & retain what you haven't dropped in your inventory.
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Posts: 265
Registered for: 1 year 11 months

Additions:
- Combat vehicles use rockets in their vehicle inventory to shoot. (Note: The only combat vehicle on the server is the National Guard's Rhino. The head of factions may grant combat vehicles to factions once their usage rules get set in stone.)

Changes:
- Alternatively to one learning point reset token you can spend $200*level if you have no tokens when using /resetlp.
- When using an item the one you selected gets used.
- Delivering supply items grants xp only below level 10.
- Adjusted number of mined ores when using mining skill.
- Updates /abilities based on changes above and previously.
- Player data saves more frequently.
- Error messages and server messages are no longer "tagged", you just get the output in your chat while they get more uniformized.
- Minor bug fixes. (/hlock displaying vehicle lock message, dropping supply items was possible in some cases, staff commands and others.)
Madlad
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Registered for: 1 year 11 months

Changes:
- Faction leadership statuses now correctly reset when leaving a faction.
- Objects collision has been fixed. (Mapped objects were not noticed by NPCs. Custom objects, such as Scarville wall are still see-through for them.)
Madlad
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